Kingdom rush vengeance sequel10/26/2022 ![]() ![]() I restarted the game the other week, as I never got beyond the 4th (i think) story mission. Yeah PPCs definitely have handy points, like the aforementioned sensor scrambling, or the fact they can one shot some vehicles. ![]() Like, late game, health and damage values are high enough that it's fairly rare for 60 damage to have a high chance of blowing off a part when an alpha strike wouldn't be able to do the same thing, but early game it crops up reliably. I also felt like the PPC has decent single-bodypart damage for the early game, particularly for a long-range weapon. I think it just despawns the oldest unconscious body first, but I could be wrong. After that number is reached, the game will start despawning unconscious people. If I remember correctly, you can actually change the max-number-of-knocked-out-people-that-can-exist-at-one-time in a config file. So Discoball! But don't sweat keeping a PPC around especially early in the campaign before everything drifts towards optimal builds. Always nice to land a PPC hit against a missile heavy enemy like a Kintaro as it's just pure damage reduction based on the way missiles hit and do damage. There are some intangibles w/ the PPC outside it's middling DPS like range (which is super handy esp for turrets and vehicle convoy killing) and its unique sensor scrambling effect. I often won't get rid of the one the starting Vindicator has, for example. I do like having a PPC around in the early days, though. That weight is better used on medium lasers, heat sinks, armor and jump jets. On paper the PPC is just too heavy and throws off too much heat for the damage. It's time for some Saturday Knight Fever!īlack Knight is a great pickup right when you get the Argo - nice!ĭiscoball is certainly the optimal play. #KINGDOM RUSH VENGEANCE SEQUEL FULL#Do I keep the PPC or go full disco ball?ĭiscoball. I'm playing (vanilla) Battletech again and I just picked up an early Black Knight immediately after getting the main ship. ![]() This does not count as the guard dying, but it's also afaik random and cannot be triggered They do not spontaneously wake up, but the game will de-spawn sleeping guards in a bid to save memory. I like the idea that one guy woke up but he looked at the other and thought "Aw, he looks like an angel, I can't disturb him" and just left him there. But later I went past again and there was only one of them there. No way anyone else could have stumbled across them. What's the point in giving me the option of knocking people out to keep them alive if they might get eaten and die anyway? May as well just murder them all myself.Īlso I understand if you leave someone knocked out they can be found and woken up by other guards? Can they just spontaneously wake up as well? I had two dudes I knocked out and hid together on top of a big cupboard. Knock him out he gets eaten by rats, you have to save him while keeping him conscious - he'll flee the building and you'll get credit once he exits #KINGDOM RUSH VENGEANCE SEQUEL FREE#That's in the free demo too, and I also loved that line :biggrin: Not sure what triggers the scene, though. I think that whole thing is really good, the back-and-forth and the mistake one of the speakers makes feel very authentic, but that last line - in the context of the whole dialogue - just made me sit back and go □□□□□□ We have a Beast inside us now, a monster that exists only to feed and kill, and if we let it loose, it'll burst out of us like…like…I don't know, I can't think of a metaphor." Or 'destroy' them-" (bunny fingers) "-if they're your fellow Cainites. "My point is that when people come at you with guns, okay, sometimes you have to kill them. I may have turned invisible and stabbed a guy, like the alien in Alien." ![]() "You know how in Alien, the alien can only attack you if you're carrying a weapon?" ![]()
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